v1.3.2 Patch Notes


  • Cauldron Noises play properly again
  • Upgrade Containers sort to the top left to alleviate navigation needed by the mouse when upgrading a bunch
  • Merchant has new dialogue
  • New Stats and Bonuses menu where your current stats can be displayed
  • SaveData changes and improvements
  • Mushroom Growth Time calculations adjusted slightly
  • Mushroom Growth now calculated based on a fixed formula instead of "Average last 10s"
  • Offline Progression added. 10% of online speed. Upgrades in the future?
  • more SFX fixes
  • new menu and game music

Files

Fungal Colony Sim 1.3.2.zip 62 MB
Jul 27, 2023

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Comments

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(2 edits) (+1)

Can you please at least add a toggle to disable offline progress for those of us who preferred not having this?

Also, using the arrow keys seems to hide the UI.

I would love to hear your reasoning on why you want to disable it. It is part of my vision to include it, but I believe every decision should be challenged. BTW you can always email me if you want to talk privately FCS@skylorbeck.website

(+1)

i don't know what it is, but I always disliked offline progression in any idle game. Whenever I come back to a game and see big gains, I don't feel fulfilled, but disappointed. Maybe I enjoy the challenge of 'manual' progression. I'm not sure.

I've had a short list of idle games that allow disabling offline progression (or don't have it altogether.) Such as Exponential Idle, Antimatter Dimensions,  Idle Research, Orb of Creation, Increlution... this game was on that list, too, until the update.

I apologize if I sound coarse, I don't mean to. I know I am in the minority, and possibly even alone. But, I can't help the feeling of disappointment.

I see. I view it from the opposite side where I do not want people leaving this game on their computers, wasting electricity, for numbers to go up. Offline mode was intended to alleviate some of the people I am seeing leaving the game on for 20+ hour long sessions. 

Thank you for your input.