Combat Casino 2: Prototype
-Controls-
Enter/Space to accept
Arrows to navigate (or move)
Escape to back out of the unused Item menu
Combat Casino 2 is a gameplay-focused reimagining of my first game, Combat Casino. The gameplay is inspired by Resident Evil: Gaiden, Undertale, Hand of Fate (1/2), Dungeon Reels and many other types of media.
Right now, the prototype is very basic, including only a basic combat selector and combat test. This prototype is in active development. Feel free to subscribe to my YouTube channel for dev logs, or join my Discord for active updates.
Status | In development |
Platforms | HTML5, Windows |
Release date | Dec 04, 2021 |
Author | SkylorBeck |
Genre | Strategy, Action, Role Playing |
Made with | Paint.net, Unity |
Tags | 2D, Arcade, casino, Casual, Cute, Pixel Art, Roguelike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links | YouTube, Community, Patreon, Homepage |
Download
Download NowName your own price
Click download now to get access to the following files:
Standalone.zip 25 MB
Development log
- Small Update #8Dec 12, 2021
- Small Update #7Dec 12, 2021
- Small Update #6Dec 12, 2021
- Small Update #5Dec 11, 2021
- Hotfix #4.1Dec 10, 2021
- Small Update #4Dec 10, 2021
- Small Update #3Dec 08, 2021
- Small Update #2Dec 06, 2021
Comments
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I'm enjoying what I played so far. I got to a point where I'd earned a lot of tokens, but no obvious way to spend them?
Also, my "player" died, but... combat carried on?
Somewhat confusing there but as it's a prototype maybe I broke it somehow.
Keen to see where this goes!
Right now there is no use for Tokens and there is no failstate. It's just a combat test. I've been working on rounding out the experience before I add more content. There is also no actual win state yet. So glad to hear that you like it!
Ah that's fair!
In it's current state is shows a lot of promise and I'm looking forward to where it goes next.