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Combat Casino 2: Prototype
-Controls-
Enter/Space to accept
Arrows to navigate (or move)
Escape to back out of the unused Item menu
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Combat Casino 2 is a gameplay-focused reimagining of my first game, Combat Casino. The gameplay is inspired by Resident Evil: Gaiden, Undertale, Hand of Fate (1/2), Dungeon Reels and many other types of media.
Right now, the prototype is very basic, including only a basic combat selector and combat test. This prototype is in active development. Feel free to subscribe to my YouTube channel for dev logs, or join my Discord for active updates.
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Status | In development |
Platforms | HTML5, Windows |
Release date | Dec 04, 2021 |
Author | SkylorBeck |
Genre | Strategy, Action, Role Playing |
Made with | Unity, Paint.net |
Tags | 2D, Arcade, casino, Casual, Cute, Pixel Art, Roguelike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links | YouTube, Community, Patreon, Homepage |
Download
Download NowName your own price
Click download now to get access to the following files:
Standalone.zip 25 MB
Development log
- Small Update #8Dec 12, 2021
- Small Update #7Dec 12, 2021
- Small Update #6Dec 12, 2021
- Small Update #5Dec 11, 2021
- Hotfix #4.1Dec 10, 2021
- Small Update #4Dec 10, 2021
- Small Update #3Dec 08, 2021
- Small Update #2Dec 06, 2021
Comments
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I'm enjoying what I played so far. I got to a point where I'd earned a lot of tokens, but no obvious way to spend them?
Also, my "player" died, but... combat carried on?
Somewhat confusing there but as it's a prototype maybe I broke it somehow.
Keen to see where this goes!
Right now there is no use for Tokens and there is no failstate. It's just a combat test. I've been working on rounding out the experience before I add more content. There is also no actual win state yet. So glad to hear that you like it!
Ah that's fair!
In it's current state is shows a lot of promise and I'm looking forward to where it goes next.